“The idea is not to condense the working hours into [four] days, but rather to review our ways of doing things and our quality time invested, with the aim of working better!” Eidos Head of Studio David Anfossi explained.
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“The idea is not to condense the working hours into [four] days, but rather to review our ways of doing things and our quality time invested, with the aim of working better!” Eidos Head of Studio David Anfossi explained.
Also » Eidos
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